References¶
Every work referenced in this documentation, alphabetical by author. Each method page also lists the works it cites.
Gavin Barill, Neil G. Dickson, Ryan Schmidt, David I. W. Levin, and Alec Jacobson. Fast winding numbers for soups and clouds. ACM Transactions on Graphics, 37(4):43:1–43:12, 2018. doi:10.1145/3197517.3201337.
Xiana Carrera, Ningna Wang, Christopher Batty, Oded Stein, and Silvia Sellán. Dual contouring of signed distance data. In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers (SIGGRAPH '26). 2026. doi:10.1145/3799902.3811116.
Evgeni Chernyaev. Marching cubes 33: construction of topologically correct isosurfaces. Technical Report CERN-CN-95-17, CERN, Geneva, 1995. URL: https://repository.cern/records/7zfxg-q0t96.
Keenan Crane. Keenan's 3D model repository. 2012. URL: https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/.
Brian Curless and Marc Levoy. A volumetric method for building complex models from range images. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '96), 303–312. 1996. doi:10.1145/237170.237269.
Lis Custodio, Tiago Etiene, Sinesio Pesco, and Claudio Silva. Practical considerations on marching cubes 33 topological correctness. Computers & Graphics, 37(7):840–850, 2013. doi:10.1016/j.cag.2013.04.004.
Akio Doi and Akio Koide. An efficient method of triangulating equi-valued surfaces by using tetrahedral cells. IEICE Transactions on Information and Systems, E74-D(1):214–224, 1991.
Christer Ericson. Real-Time Collision Detection. Morgan Kaufmann, 2005. ISBN 9781558607323.
Sarah F. F. Gibson. Constrained elastic surface nets: generating smooth surfaces from binary segmented data. In Medical Image Computing and Computer-Assisted Intervention (MICCAI '98), LNCS 1496, 888–898. Springer, 1998. doi:10.1007/BFb0056277.
Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung. Robust inside-outside segmentation using generalized winding numbers. ACM Transactions on Graphics, 32(4):33:1–33:12, 2013. doi:10.1145/2461912.2461916.
Mark W. Jones, J. Andreas Bærentzen, and Milos Sramek. 3D distance fields: a survey of techniques and applications. IEEE Transactions on Visualization and Computer Graphics, 12(4):581–599, 2006. doi:10.1109/TVCG.2006.56.
Tao Ju, Frank Losasso, Scott Schaefer, and Joe Warren. Dual contouring of hermite data. In Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '02), 339–346. 2002. doi:10.1145/566570.566586.
Venkat Krishnamurthy and Marc Levoy. Fitting smooth surfaces to dense polygon meshes. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '96), 313–324. 1996. doi:10.1145/237170.237270.
Thomas Lewiner, Hélio Lopes, Antônio Wilson Vieira, and Geovan Tavares. Efficient implementation of marching cubes' cases with topological guarantees. Journal of Graphics Tools, 8(2):1–15, 2003. doi:10.1080/10867651.2003.10487582.
William E. Lorensen and Harvey E. Cline. Marching cubes: a high resolution 3D surface construction algorithm. In Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '87), 163–169. 1987. doi:10.1145/37401.37422.
Takanori Nagae, Takeshi Agui, and Hiroshi Nagahashi. Surface construction and contour generation from volume data. In Medical Imaging 1993: Image Processing, Proc. SPIE 1898, 74–84. 1993. doi:10.1117/12.154567.
Gregory M. Nielson. Dual marching cubes. In IEEE Visualization 2004, 489–496. 2004. doi:10.1109/VISUAL.2004.28.
Fakir S. Nooruddin and Greg Turk. Simplification and repair of polygonal models using volumetric techniques. IEEE Transactions on Visualization and Computer Graphics, 9(2):191–205, 2003. doi:10.1109/TVCG.2003.1196006.
Scott Schaefer and Joe Warren. Dual contouring: “the secret sauce”. Technical Report TR 02-408, Rice University, 2002. URL: https://www.cs.rice.edu/~jwarren/papers/techreport02408.pdf.
Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, and Jun Gao. Flexible isosurface extraction for gradient-based mesh optimization. ACM Transactions on Graphics, 2023. doi:10.1145/3592430.
Greg Turk and Marc Levoy. Zippered polygon meshes from range images. In Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '94), 311–318. 1994. doi:10.1145/192161.192241.
David Vega, Javier Abache, and David Coll. A fast and memory-saving marching cubes 33 implementation with the correct interior test. Journal of Computer Graphics Techniques (JCGT), 8(3):1–18, 2019. URL: https://jcgt.org/published/0008/03/01/.
Daniel White and Paul Nylander. The mandelbulb: the unravelling of the real 3D mandelbrot fractal. 2009. URL: https://www.skytopia.com/project/fractal/mandelbulb.html.